Unity, a revered name in the gaming world, recently dropped a bombshell on the gaming community by unveiling a new policy - charging developers for every installation of their game made using the Unity engine. This surprise move, announced via a Tuesday blog post, was met with waves of anger, disbelief, and confusion from game developers around the world.
Starting from the new year, Unity Technologies will implement a Unity Runtime Fee on all games constructed using its video game creation engine. However, there are stipulations. Developers need to cross both a yearly revenue threshold and a lifetime installation count to be liable for the fee.
As of now, these thresholds begin at $200,000 in terms of revenue and 200,000 game installations. Studios might have to shell out up to $0.20 for every game install beyond the specified limits, including installs from pirated copies of the game.
To further put this into perspective, Unity has been the engine behind many celebrated titles, including the likes of Genshin Impact, Among Us, Cuphead, Beat Saber, and many more. The reason for this drastic change, as stated in Unity's blog post, is that every game download also leads to the installation of Unity Runtime. Their decision to base the fee on installs was to allow game creators to retain continuous financial benefits from player engagement, instead of implementing a revenue share model.
