Much has been said about how video game development has become so expensive and how it requires more hands to be on deck, or so to speak. But, if you ask Remedy Entertainment, their upcoming sequel, Alan Wake 2, didn't need as much manpower.
As revealed by Thomas Puha on X, the Communications Director over at Remedy Entertainment, the follow-up to one of the most iconic if underrated games of its generation took about "130 people on average" and "about 4 years of dev time."
Reha emphasized Remedy Entertainment isn't a large company and he's happy about the "quality level" of Alan Wake 2.
Unlike most developers, Remedy is very vocal about the development process. Two years ago, Remedy confirmed the status of Alan Wake 2, stating that it had already begun "full production." A few months later, an earnings presentation detailed that making a video game over at the studio involved seven key processes, which takes anywhere between less than 2 years to close to 4 years to go from "Mandate" to "Full Production" before it goes "Live Stage", which is the company's term for when a game is finally out on the market.
