Ghostwire: Tokyo was recently released on the Xbox Series X/S after being a timed exclusive on Windows and PlayStation 5. But, while Ghostwire: Tokyo is now technically an Xbox Game Studios title, the game's performance on the Xbox Series S/X is inferior compared to the PS5 version.
Digital Foundry's Oliver Mackenzie revealed on the DF Direct podcast that Ghostwire: Tokyo performs "quantifiably worse" on the Xbox console when compared to the "not great to begin with" PS5 version. This is based on the initial findings on the game which Digital Foundry broke down in detail in a recently released video on Youtube.
"In general, it runs worse than PlayStation 5, and Series S is a bit of a mess," Mackenzie said. So it's a really weird situation and not really what you would expect from what is now a Microsoft first-party development studio.
He adds, "The ray-traced reflections are somewhat lower quality, there are shadow alignment bugs with the ray-traced shadows. Resolutions are pretty similar for the most part but the quality mode has a moderately lower resolution than PlayStation 5, it looks like, and performance is typically 5-10% lower than PlayStation 5 [when comparing] the same scene."
