Rockstar Games recently found out how quickly fans can turn on you when you can't deliver a quality product. Gamers reported encountering several issues with Grand Theft Auto: The Trilogy right from the start. But, despite all the bugs and problems, Take-Two CEO Strauss Zelnick still thinks that the game did great. Zelnick also referred to the problems as a "glitch" that the game's development team, Grove Street Games, has resolved.

Grand Theft Auto: The Trilogy was one of the most surprising releases of 2021, for more reasons than one. After several leaks and much speculation, Rockstar officially confirmed the game in October and gave it a November 11 release date. Unfortunately, the anticipation went from hype to hate in one fell swoop after the game was plagued by issues right from the start.

Things got so bad that players were demanding refunds just a week into its launch and things haven't improved much since despite a commitment from the developers to turn things around.

Apparently, for Zelnick, this is all water under the bridge. In a CNBC interview, Zelnick explained that GTA Trilogy "was a remaster of preexisting titles". He added that while the game did "have a glitch in the beginning, that glitch was resolved." Naturally, Zelnick's comments drew the ire of angry fans, especially when he said that the compilation did "just great for the company."