Rocket League has successfully managed to carve out a sizable niche for itself after being released in 2015. However, as they say, "what goes up, must come down", and as more and more multiplayer games become available, Rocket League is in danger of losing a serious portion of its playerbase.

In fact, according to Steam Charts, Rocket League's average player count is down to around 36,000 concurrent players, from nearly 150,000 players in September 2020.

Perhaps in a bid to try and bring players back, as well as to draw new audiences in, Psyonix has confirmed that it is going to upgrade Rocket League's in-game engine to Unreal Engine 5.

When will Rocket League transition to Unreal Engine 5?

Psyonix Confirms That Rocket League Will Use Unreal Engine 5 In The Future

Psyonix's announcement that Rocket League is going to make the transition to Unreal Engine 5 wasn't made on an official blog post. Instead, it came from a post within a Reddit thread by the game's senior community manager, Devin Connors.