If you ever wonder what's the worst-case scenario for Activision Blizzard once Microsoft Gaming owns the company as well as every intellectual property to its name later this year, look no further than Redfall.

The live-service co-op shooter, which was originally meant to be a multiplatform release, is part of the slate of current-gen games by studios under Bethesda Softworks that had already started development before ZeniMax Media, the company's parent company, was acquired by Microsoft Gaming. But, while Deathloop, by Arkane Lyon, and Tango Gameworks' latest pair of outings, Ghostwire: Tokyo and Hi-Fi Rush, have gone on to enjoy varying levels of success, the exact opposite has happened to Redfall. It's come to the point that people are wondering whether Arkane Austin simply pushed out the product just because it was in development already - a sign of a lack of oversight under new management.

With its reputation sullied by this one failed outing, Arkane Austin, it appears, is all-in on its next project that plays more to its core strengths.