As promised, Blizzard has revealed new details about Overwatch 2, the upcoming sequel to their squad-based hero shooter, Overwatch, in a recent stream.
Among the numerous changes that Overwatch 2 will bring to the 2016 title includes a shift to 5v5 player-versus-player matches as opposed to 6v6. But, that's not all. The 5v5 structure, which will be composed of one tank, two supports, and two DPS players for every team, will also be applied to the original game since both Overwatch 2 and Overwatch's multiplayer will be compatible with each other. What's With the Lower Overwatch 2 Team Size? The move to 5v5 from 6v6 will supposedly make future PvP games in Overwatch less chaotic.
Newly-minted Overwatch 2 director, Aaron Keller, explained on the live stream why Overwatch 2 will reduce the team size.
According to Keller, Overwatch has changed over the years. He claims that the game has gone from having no hero limits to having limits. It's worth remembering that Overwatch did not have a role lock at launch but this mechanic was only introduced later. Thus, Keller claims that reducing the team size is the next step towards how Overwatch will evolve.
Keller also explained that another reason why there'll be fewer players per team in Overwatch going forward is that it was difficult for a single player to keep track of what 11 other players were doing at any given moment. By reducing the team size, Keller believes that players will be able to "make better choices."
Another major change coming with Overwatch 2 is that each team will only have one tank going forward, which Keller also justified.

