Halo Infinite isn't perfect, but it's close to it. The surprise launch of the multiplayer component on November 15 has made several players more than happy to spend dozens of hours playing the latest iteration of Microsoft's flagship shooter. However, for all the great things about Halo Infinite, fans are having none of its intensified focus on microtransactions.
Was 343's decision to make Halo Infinite free-to-play correct?
Technically, Halo Infinite isn't free - only the multiplayer component is. Because of this, fans are flocking to the newest entry in the sci-fi shooter franchise. Unfortunately, what was initially met with a lot of excitement has turned somewhat sour, especially in terms of the microtransaction. Although 343 Industries has already addressed the issue with the Battle Pass, with a promise to do even more tweaking going forward, it appears that fans still aren't happy with the game's change in monetization.
