Payday 3, the highly anticipated follow-up to one of the most beloved co-op titles on the PC, recently made a controversial announcement. During a recent live stream, Almir Listo, Global Brand Director at Starbreeze, confirmed that the game will require an always-online connection - even for those players intending to play solo.

This shift in design, attributed to the game's construction in the Unreal Engine and its use of cross-progression and cross-play mechanics, has created a significant stir within the game's community. Indeed, the requirement for a constant internet connection has already caused distress among players on the game's Steam and subreddit discussion forums, many of whom have been left disconcerted by the announcement.

Arguments against an always-online model stem from a variety of concerns. A significant number of players have expressed apprehension over their potentially unstable or inconsistent internet service. The fear of being unable to play due to server issues or routine maintenance is a frustrating prospect.

Others, however, are lamenting the potential loss of the modding community – a major aspect that has kept previous titles in the series alive and bustling. Implementing an always-online model can indeed limit the ability of players to modify the game, thus potentially reducing its longevity and appeal to a certain segment of the fan base.