We don't know if we have to praise Starbreeze Studios or to criticize them. On one hand, the studio seems to be doing all it can to deliver on all its earlier promises for Payday 3. The only problem is that falling short seems to be the norm for them.

Shortly after launching with the much-criticized always-online feature, this backfired on Payday 3 almost immediately as it resulted in server issues, increased calls for an offline mode, and overall madness as the studio had to spend the next few weeks fixing Payday 3.

Now, Payday 3 is mostly fixed. It doesn't run as smoothly as it should, but it's in a much better state than when it was at launch. It still has plenty of room of improvement though, which isn't coming anytime soon.

As revealed on its official X account, Payday 3's planned early October patch is delayed until the middle of the month so that Starbreeze can "ensure its stability." It adds that the patch requires the studio to "go through console certification again.