Few announcements, if any at all, generate as much excitement and speculation as a new Grand Theft Auto game. After much anticipation (and leaks), Grand Theft Auto 6 was finally revealed to the rest of the world, setting new records and basically overshadowing every other video game reveal for some time. Over a week after it nearly broke the internet, people are still talking about GTA 6, particularly, regarding its delayed PC release, which your PC may or may not be able to run anyway, depending on how much money you threw at it today.

The initial revelation that Grand Theft Auto 6 will initially be released on PlayStation 5 and Xbox Series S/X in 2025, with a later date for the PC version, has sparked significant discussion. To shed light on this decision, Mike York, an animator who previously worked for Rockstar Games, has offered insights into why PlayStation, and, in general, consoles, remains a priority for GTA 6's initial release.

York, who contributed to the creation of Grand Theft Auto 5 and Red Dead Redemption 2 during his tenure at Rockstar, emphasized the historical sales dominance of PlayStation as a key factor. According to York, PlayStation has traditionally been the biggest seller for Rockstar's major titles, influencing the company's strategy to focus on optimizing the game for the most popular platforms first. This approach aligns with Rockstar's business strategy to maximize returns on the investment they made, ensuring that the most resources are dedicated to platforms with the highest sales potential.