Cal Kestis' return was supposed to be heralded - until it wasn't. As if Electronic Arts and Respawn Entertainment didn't learn from the mistakes of other developers, it went ahead and released a bad PC port on Friday, April 28, with the launch of Star Wars Jedi: Survivor.
Critics applauded the improvements that Jedi: Survivor had made over the original game, Star Wars Jedi: Fallen Order. And, while most of them didn't hide the fact that EA and Respawn did an awful job with the PC port, they might have minced their words too much.
Either that, or critics hoped that Electronic Arts' pre-release and/or day-one patch would fix most things.
Unfortunately, it didn't.
As per the Steam reviews and the swaths of negative comments on social media, EA and Respawn needs to do more than just promise weeks of fixes for Jedi: Survivor.
At the moment, Jedi: Survivor has more negative reviews than positive reviews on Steam but the numbers have steadily improved. EA has also released a statement, apologizing for the issues and explaining what could've been the reason for it. Apparently, specific desktop configurations are the main cause, including running older versions of the Windows operating system or pairing a lower-performing CPU with a high-end graphics card.
The latter is a common occurrence, especially since the prices of graphics cards only recently dropped to reasonable retail levels.
In any case, the situation is a legitimately worrying sign of an ongoing trend of terrible PC ports of current-gen-exclusive titles.
It's worth remembering that Elden Ring wasn't spared from encountering similar problems when it came out last February although FromSoftware fixed things up before things could blow over. Naughty Dog and Iron Galaxy Studios are working hard to bring The Last of Us Part I on the PC to a mostly playable state after suffering from even worse comments when it came out. The hope is that EA and Respawn can do what FromSoftware did and successfully do an Order 66 on all the issues that Jedi: Survivor currently has.
Several months and patches later, Jedi: Survivor will run well and it might even end up receiving an award nomination or an award or two. But, it's pretty absurd that so many big-budget games from gaming giants keep on releasing in this state. It's ironic as well that EA and Respawn delayed Jedi: Survivor to buy more time to optimize the game and it still released like this.
Over two years after Cyberpunk 2077 came out and became the horror story of the generation for unoptimized games, the industry's biggest publishers still haven't learned.
It appears that no backlash can force publishers to put profit first as opposed to delaying an unoptimized game if it can't be released in time in a fully playable state. For this reason, Warner Bros. Discovery deserves credit. It delayed the PS4 and Xbox One versions of Hogwarts Legacy as well as the Nintendo Switch port at the expense of what could've easily been more than a billion dollars in sales just weeks after the game came out earlier this year. The same publisher also postponed Suicide Squad: Kill the Justice League to next year due to the public backlash from an unwanted gaming feature.