Let it not be said that we don't hold ourselves accountable. Apparently, our earlier report about the planned Day One patch for Diablo 4 wasn't totally correct. But, before you get your pitchforks out and skewer us - hear us out first.
Many gamers have been wondering how different the release version of Diablo 4 would be from the build that reviewers, critics, and those who participated in the Server Slam event had experienced.
Earlier this week, Diablo 4's associate game director, Joseph Piepiora, mentioned the release build would feature "balance changes and bug fixes" from the 0.9 build used for the Server Slam. As it turns out, Piepiora committed the professional equivalent of putting in the wrong points in a certain skill. According to him, the Server Slam build was actually a "version of [the] day one build", and that the launch version will come with "very few changes."
For those who have spent countless hours theory-crafting strategies in anticipation of the release of Diablo 4, this is great!
We've got a warning for you, fellow adventurers. Piepiora clarifies that the development team will continue to evaluate the game and make adjustments to ensure a smooth gameplay experience.
