Crystal Dynamics' modern re-telling of Lara Croft's tombing raiding adventures was a huge hit, albeit interest appeared to waver following the first two attempts in 2013 and 2015 with Tomb Raider and Rise of the Tomb Raider, respectively. After skipping 2018's Shadow of the Tomb Raider, presumably to work on 2020's Marvel's Avengers, Crystal Dynamics is back to do the 13th mainline installment in the franchise.
According to the official announcement, the next Tomb Raider game will use Unreal Engine 5 so that it can deliver "next-level storytelling and gameplay experiences."
Judging by how amazing even 2013's reboot looks after using Crystal Dynamics' in-house Foundation engine, we can only imagine what kind of vision the Perfect Dark studio has for its upcoming Tomb Raider outing, especially now that it's looking to redeem itself after disappointing fans and Square Enix with Marvel's Avengers.
Eidos-Montréal's Shadow of the Tomb Raider is canon to the Survivor trilogy, confirming that the next globetrotting adventure for Lara Croft is a sequel. However, Crystal Dynamics did mention last year that they want to unify the timelines of all the Tomb Raider games, suggesting that the next time we see Lara, everything that has happened before could be considered canon.

