When Rod Fergusson, the Diablo general manager, stepped into the spotlight during Gamescom 2023, fans around the world leaned in, eager to hear the studio's response to the initial backlash of Diablo 4's debut season.

"One of the things we recognised early on was that we had made some sort of mistake in managing expectations," he admitted in an interview with GamesRadar+. Blizzard's intent was to move quickly, to be agile in its feedback response. However, this rapid cadence seemed to have come at the expense of full solutions. The result? An unfinished product.

Blizzard's historical success with the Diablo franchise is no secret. From the cult following of Diablo 2 to the commercial success of Diablo 3, expectations for the fourth installment were undoubtedly high. A live service model means that the game should continuously evolve, offering fresh content and features. But, for many, it appeared that as if Blizzard took several steps backward with the debut season - the glaring omissions and issues, particularly ones previously resolved in its earlier titles, were difficult to ignore.

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