Imagine calling out a competing game and stirring up its community enough that the big boss itself has to take time out of their day to reply.
This is exactly what happened when Blizzard Entertainment President, Mike Ybarra, responded after Diablo 4 was called out for being "lazy."
The reply comes no more than 24 hours after Chad Jessup, a Senior Distributed Systems Engineer over at Bungie, used the words "lazy" and "just sucks" to describe the enemy scaling in Diablo 4.
Blizzard Entertainment's latest in the Diablo series, Diablo 4, continues to make waves in the gaming community, having set a record for the best-selling opening period in the company's history. Despite the solid beginning, it hasn't been all smooth sailing. The game has attracted criticism from a surprising source: a developer from Bungie, the studio behind the gold standard in the live-service genre, Destiny.
In a now-deleted tweet, the Destiny 2 developer took issue with Diablo 4's enemy scaling system, describing it as "lazy" and "one of the worst ideas in video games.
