For years, MMO fans have debated about the merits of subscription-based versus free-to-play models. In recent years, some of the most profitable online games have shifted their business models, turning away from initial purchases and subscriptions to embrace a free-to-play approach, often accompanied by microtransactions. But, one title that has remained steadfast in its commitment to the subscription model, however, is Square Enix's Final Fantasy 14.
After surviving an initially botched launch, FF14 has become the golden standard for MMOs, literally stopping sales for some time to prevent players from logging in because of how popular it had become.
With that said, it begs the question, why has FF14 avoided jumping on the free-to-play bandwagon?

Well, the reasons are layered, as recently explained by the game's director, Naoki Yoshida. Speaking to Eurogamer at the Las Vegas Fan Fest, Yoshida made it clear that Square Enix has "no plans" to make FF14 free-to-play. This announcement comes even as the game expands its free trial, which will soon allow players to venture into the Stormblood expansion and reach up to level 70.



