
Is Final Fantasy 16 Coming to the Nintendo Switch?
Naoki Yoshida's recent comments are in line with Square Enix's recent shifts in its platform strategy, opening its games up to other platforms.

Naoki Yoshida's recent comments are in line with Square Enix's recent shifts in its platform strategy, opening its games up to other platforms.

Final Fantasy 16 sold roughly 3 million copies in less than a week, which would've probably been higher if it were a multiplatform release.

Unfortunately, the Xbox port of Final Fantasy 16 isn't going to be considered until after the PC port has released.

Creative Business Unit 3 has moved on to a different project after Final Fantasy 16 but what if this game a remake of Final Fantasy 9?

The Final Fantasy 16 demo was easily one of the most hyped pre-launch previews on PlayStation 5 when it was first released.

Despite introducing a potentially game-changing Eikon into the mix, Final Fantasy 16's ending will not change in any way at all.

Square Enix's expansion into Xbox consoles is coming, but fans shouldn't hold hope for it to happen anytime soon.

Square Enix's statement in its last investor Q&A reaffirms the company's 18-month plan for Final Fantasy 16.

While Yoshi-P is plenty capable still, he believes that the younger generation will continue the franchise's experimental core.

With the Xbox port coming soon, Square Enix might want to look into bringing Final Fantasy 14 into the Nintendo Switch or its successor.

The fact that Square Enix is talking about FF16's PC port already means that its release date announcement is coming soon.

Naoki Yoshida dashed any hopes that Square Enix and Creative Business Unit III might revisit Final Fantasy 16 in the near future.

The official reveal of The Rising Tide has started discussions about possible multiple alternate endings coming to Final Fantasy 16.

Square Enix confirmed earlier this year that it's doubling down on its bigger franchises, particularly Final Fantasy.

The possibility of a Diablo collaboration, along with other exciting partnerships, further broadens Final Fantasy 14's future possibilities.

While Final Fantasy 14 usually takes inspiration from classic job roles for its classes, the Viper class will be one of its first unique ones.

Where other developers are forcing multiplayer and live-service elements into their games, Square Enix is going the other way around.

Director Naoki Yoshida cites the financial stability provided by subscriptions as a key factor in maintaining high-quality content.