Final Fantasy 16, helmed by producer Naoki Yoshida, also known as Yoshi-P, has indisputably been a beacon in the realm of role-playing games this year. As the latest installment in a long and esteemed lineage of titles, the game has drawn a lot of attention from a global fanbase, critics, and PlayStation 5 owners. The game, which presents a much more mature if darker narrative, akin to series such as Game of Thrones, and a surprising emphasis on action-oriented gameplay, has largely been lauded by reviewers, standing at an impressive 87 on Metacritic. However, the response to these bold modifications from certain quarters of the Final Fantasy fandom has been anything but uniformly positive.
The diverse reactions to Final Fantasy 16 reflect the complexity and passion inherent to the franchise’s vast and committed fanbase. Some fans have expressed dissatisfaction about the game’s shift towards action-RPG mechanics, leaving behind a fan-favorite feature, the traditional turn-based system, a cornerstone of the JRPG genre. Others voiced concerns about the game’s difficulty level. In an industry where creativity and innovation are often celebrated, these substantive criticisms are indeed valid areas of discussion.
However, the problem arises not from the criticisms themselves, but from their often abrasive and toxic delivery. The reality is that, in the internet age, the veil of anonymity and the instant gratification of likes, replies, and upvotes can fuel hostility and negativity. Amid this, some fans have lashed out at the studio and its staff in response to the changes in Final Fantasy 16, with hostility seemingly seeping into their criticisms.
Yoshi-P reading negative Japanese comments on #FF16
"There's a lot of people who just yell at you, people I've never seen, met, or talked to before. It's weird. What did we do to them? Perhaps they just write it from a place of negativity and malice. It's tiresome." pic.twitter.com/jW2AY1WAgr
— ☆オードリーAudrey☆ (@aitaikimochi) July 23, 2023
Yoshi-P has been a notable target of this unconstructive critique. In a Japanese mini-documentary, as translated by Audrey Lamsam, the veteran game developer confessed his exhaustion in dealing with the onslaught of aggressive and extremely negative feedback. “There’s a lot of people who just yell at you, people I’ve never seen, met, or talked to before,” he shared.
This is a sobering reminder of the toll that such conduct can take on creators, even ones as experienced and revered as the one and only Yoshi-P – the same person who saved Final Fantasy 14 from the brink of irrelevancy.
The degree of backlash reached an extent where Final Fantasy 16 was review-bombed post-launch, with critics slamming a lot of things about the game, such as the story, characters, and Square Enix’s direction.
This behavior is hardly unique to Final Fantasy 16. Other titles in the franchise have received similar unjust criticism and bad takes. Often, such critics fail to acknowledge the immense passion and love that goes into their creation, and Square’x attempts to innovate and evolve the franchise.
Despite these unconstructive criticisms, Final Fantasy 16 has indeed been a success. Within a week of its release, it has sold over three million units. Square Enix, acknowledging this success, hinted at the possibility of releasing a DLC in the future, presumably before the PC port.
It’s important to distinguish between the initial fan response to the Final Fantasy 16 trailer and post-launch comments on the game. The toxic feedback received by Yoshi-P is largely attributed to reactions to the game trailer and not the overall reception of the game.
The issues plaguing Final Fantasy 16 are multifaceted and emblematic of broader issues within the gaming industry and fan culture. They serve as a stark reminder of the need for respectful discourse and criticism in a day and age where toxicity is amplified and rewarded. Even as creators like Yoshi-P tirelessly strive to produce innovative, enjoyable experiences, the need to address the adverse impact of such behavior becomes more crucial than ever. After all, in the quest to create and enjoy fantastical worlds, should we not all be on the same team?