Amidst the controversies surrounding the Unity engine, a heart-wrenching announcement emerged from Neognosis, a small-time independent developer behind the well-received WipEout-style racer game, BallisticNG.
The surprisingly enjoyable game, whose roots lie deep in the nostalgia of the classic PlayStation racing game, WipEout, and boasts an "overwhelmingly positive" reception on Steam, will no longer touch down on the Nintendo Switch.
The reverberations from Unity's controversial decision made on September 12 have been profound, to say the least. The company initially declared sweeping changes, chiefly regarding charging developers a runtime fee based on each game installation. The tremors of the announcement were felt immediately, instigating mass backlash and a criticism. It didn't take long for Unity to recalibrate its stance. They dialed back on these changes, ensuring that users of Unity Personal or Plus would remain exempt from these charges. Moreover, Pro or Enterprise users now had the option to opt for a more palatable 2.5% revenue share. Yet, the damage had already been done. The subsequent damage control couldn't repair the cracks that had already formed in Unity's reputation. The weight of the initial declaration, combined with a specific mandate from Nintendo, tipped the scales against the porting of BallisticNG to Switch.
