Insomniac Games' latest comic book video game sequel has drawn both controversy as well as accolades ever since October.
Among its criticisms is how fast its fast travel feature was and how the studio attempted to hide it. Mike Fitzgerald, Insomniac's director of core technologies, has since clarified that the "hold-to-confirm prompt" wasn't a hidden loading screen but a feature that it implemented to minimize player misclicks. Without it, fast traveling from one edge of the map to the other end in Marvel's Spider-Man 2 would take less than a second.
Nearly six months later, the studio's design director, Josue Benavidez, took to the stage at this year's Game Developers Conference (GDC) 2024 to discuss this feature further.

As initially spotted by IGN, Benavidez revealed that Insomniac initially thought the fast travel feature broke immersion in Marvel's Spider-Man 2. The main concern was that players wouldn't want to swing across the map anymore as either Peter Parker or Miles Morales because they could get to where they want faster using the fast travel feature.
