The gaming world has seen its fair share of meteoric rises and falls, especially in a year where some of the best releases of the decade have graced our screens. But amidst the shimmering jewels, a few gems have failed to catch the light, like, for example, Immortals of Aveum.
At its core, Immortals of Aveum presented as a promising venture with its debut at The Game Awards last year and the involvement of Ascendant Studios, comprising mostly of ex-Telltale employees. But after its release, the game saw a peak of just 751 players on Steam, a number that has since been on a downward spiral.
As of the time of writing, 332 players are playing Immortals of Aveum on Steam - atrocious numbers that put it in a rare company that makes it even "worse" than Godfall and Atlas Fallen, two games that also suffered mightily at launch.
What could be the reason for Immortals of Aveum's failure? Surely, it wasn't a bad game, right? At the time of writing, Immortals of Aveum has a 67% rating from critics on the PC, 71% on the PlayStation 5, and a surprisingly high 82% on the Xbox Series X.
