This is a big year for Star Wars, and fans of what may be the most prolific space opera franchise of all time have a lot to look forward to. Among the tons of Star Wars reveals and releases coming in the next two months, one of the biggest is the release of the new expansion for The Old Republic, marking the tenth anniversary of the MMO.
BioWare is gearing up for the impending release of Legacy of the Sith. 7.0 marks the beginning of a new era in Star Wars: The Old Republic with all the additions and changes that are expected of major MMO expansions. One of the latest announcements revealed Legendary Items, which are coming to SWTOR for the first time and could turn the game's gearing system upside down.
As a broader, genre term, legendary items in RPGs generally denote the rarest and most powerful items you can equip on your characters. Usually named, super hard to get and endowed with fancy effects and buffs that activate upon being equipped, these are the peak of the end-game. Until now, SWTOR didn't use this term, though a few Set Bonuses and Tactical items definitely fit the description.
With 7.0, Set Bonuses as we understand and use them currently will be retired. Throughout the current expansion, players were hunting down powerful item sets which unlocked stronger and stronger tiers of bonuses as you equipped more and more pieces of the same set. This meant that to get the full potential out of the best set for your class, you needed at least 6 of the same set usually - a bit limiting, ultimately.


