Square Enix confirmed a significant addition to Final Fantasy VII Rebirth. Creative Business Unit I will introduce a new difficulty that's aimed at enhancing the gaming experience by offering a continuously evolving challenge that adapts to the player's in-game level and skill. This difficulty setting isn't a novel approach, but it will impact how players enjoy the upcoming sequel.
With its introduction, FF7 Rebirth now offers three distinct difficulty settings: Easy, Normal, and Dynamic. As the name suggests, Easy gives players a chance to immerse themselves in the rich narrative of the game with little to no combat challenges. Meanwhile, the Normal setting provides a standard level of difficulty that offers a balanced blend of story and gameplay. The Dynamic setting, however, is where things get intriguing. In this mode, the game's difficulty will now automatically adjust based on the player's performance, ensuring that enemies grow in strength as the characters do. It represents the ideal setting for those who relish a consistent level of challenge throughout their gaming experience.
With the Hard Mode likely coming back (this only becomes available after you've beaten the game at least once), FFVII Rebirth just got a lot more interesting, especially if you can set the difficulty setting to Dynamic on Hard Mode (why someone would subject themselves to such torture is beyond us, however.)
If nothing else, the implementation of the Dynamic difficulty setting is a thoughtful response to player preferences. While some players enjoy a game that scales with their progression, others prefer the traditional RPG experience where character development and skill mastery lead to noticeable advantages over enemies. By offering this range of options, Square Enix is catering to a diverse audience, from those who prefer story-driven gameplay to those who seek a more rigorous and engaging combat experience.
