Sony Expecting PS5 Sales Decline Despite Record Quarter

By focusing on profitability, user engagement, and multiplatform opportunities, Sony aims to sustain its position in the gaming industry.


To be fair, a slight decline for Sony would be still be considered a big year for others.
To be fair, a slight decline for Sony would be still be considered a big year for others.

Sony Interactive Entertainment is bracing for a decline in PlayStation 5 sales in the upcoming financial year, despite experiencing a record quarter.

Hiroki Totoki, Sony Group’s Chief Financial Officer, recently shared his insights as part of the company’s most recent earnings call, indicating a shift in the company’s strategy as the PS5 enters the latter half of its lifecycle and as part of its strategic decision to not release any major first-party titles until after April 2025.

The PS5 has been a significant success for Sony, with sales reaching 54.7 million units so far. This achievement is notable, especially considering the console sold 8.2 million units in the last quarter alone. Despite these impressive numbers, Sony has adjusted its sales forecast for the gaming segment, predicting a 5% decrease due to anticipated lower hardware sales and increased promotional losses.

This pretty much confirms that Marvel's Venom isn't coming out until 2025.
This pretty much confirms that Marvel’s Venom isn’t coming out until 2025.

Sony initially aimed to sell 25 million PS5 units within the fiscal year but has now revised its target to 21 million units. This adjustment reflects a cautious outlook, considering that it has performed relatively worse compared to the PlayStation 4 at a similar point in its lifecycle. The PS5 is slightly behind the PS4’s sales trajectory, possibly prompted by economic concerns and the overall lack of exclusives despite its advancing age.

Totoki also emphasized the challenges of reducing production costs for the PS5, noting the difficulty in shrinking the console’s chip size, a key factor in managing manufacturing costs. This situation contrasts with previous console generations, where cost reductions became more feasible over time. As a result, Sony is exploring strategies to maintain profitability without relying on significant price cuts for the PS5.

In terms of software, Sony is facing a temporary lull in major first-party releases. Sony is now preparing for an unusual year where new entries from established first-party franchises aren’t on the docket. This may impact software sales, although Sony remains committed to producing high-quality games and developing live service titles. The focus on third-party software sales and network services revenue, including PlayStation Plus subscriptions, is expected to partially offset the anticipated decrease in first-party software profits.

Sony's decision to support the PS4 past the average console's lifecycle is now starting to hurt the PS5.
Sony’s decision to support the PS4 past the average console’s lifecycle is now starting to hurt the PS5.

So far, this has been quite successful, with Helldivers 2 setting new records and posting huge numbers on Steam at the expense of the sanity of the development team as they struggle to keep the game online.

Despite these challenges, Sony has seen strong performance from its existing titles, with the controversially expensive sequel, Marvel’s Spider-Man 2, surpassing 10 million units sold and contributing to the PS5’s record sales quarter.

As Sony prepares for the future, including the potential release of a PS5 Pro and the next-generation PlayStation console, the company is adapting to the evolving gaming landscape. The company’s hint at a shift towards a more platform-agnostic approach and the challenge of maintaining console sales momentum amid ever-changing consumer expectations and technological advancements are proof of its attempt at maintaining its pole position in the video game industry.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio