Rockstar Games has always been at the forefront of innovation and creativity, particularly with its flagship series, Grand Theft Auto, and, of course, Red Dead Redemption.

The anticipation for Grand Theft Auto 6 has been building since the developers begrudgingly released the trailer on YouTube, and eventually, on X.

Since then, fans scrutinized every official detail released, including other promotional material outside the record-setting trailer. Set in the fictional Vice City, mirroring Miami, GTA 6 is poised to push the boundaries of open-world gaming once again.

One of the most interesting discussions surrounding GTA 6, particularly on Reddit, revolves around the game's approach to map exploration and limitations. Traditionally, open-world games, including previous GTA titles, have used different methods to limit player exploration early in the game. These methods range from physical barriers like mountains and rivers to more abstract concepts like "invisible walls".

These barriers prevent players from moving past a certain point in the game environment, despite the appearance of open space. They serve multiple purposes, such as defining the playable area, managing game resources, controlling narrative flow, and masking technical constraints.