Capcom's Resident Evil series is easily the best-selling survival horror franchise, even though some entries ventured a bit too much into the action genre. So, if you were to take inspiration for a survival horror game, the least you can do is to take inspiration from the grand daddy of them all.
This is exactly what Remedy Entertainment has done with Alan Wake 2, as revealed by its director, Kyle Rowley, as spotted by GamesRadar.
In a recent interview with Edge (Issue 388), Rowley explained how the team took inspiration from this series, particularly regarding camera perspectives. But Rowley's team wasn't merely duplicating Resident Evil's success. Its aim was to craft an experience where players felt "more vulnerable," with adversaries who seemed "more physical and dangerous" and environments that radiated a claustrophobic aura.
The original Alan Wake made its debut in 2010, introducing players to a narrative-driven game featuring Alan Wake, a novelist navigating through the mysteries of his own fiction as the dark tale he penned begins to manifest in real life. As a character, Wake's very design and the nature of his story seemed to be an homage to iconic writers and their work. It's a sentiment further solidified by the game's opening sequence, marked with a Stephen King quote that the legendary author himself licensed for a mere dollar.
