Gran Turismo 7 is Polyphony Digital's best outing in years. In terms of critical reviews, it's one of the highest-rated games in the series, surpassing recent titles such as Gran Turismo 5, Gran Turismo 6, and Gran Turismo Sport. More importantly, Gran Turismo 7 put the franchise in a good position to reclaim its pole position in the racing sim genre. Unfortunately, weeks after our initial report on how microtransactions are bogging Gran Turismo 7 down, things have only gotten worse.
A few weeks after the game's launch, Gran Turismo 7 was plagued by a problem foreseen by many - the game was unplayable because of the server maintenance. Polyphony's insistence on making Gran Turismo 7 an "always online" game was always going to have consequences. These types of games have long been criticized for being at the mercy of unstable internet connections, among other potential issues, so it remains odd that the studio insists on tarnishing an otherwise excellent racing sim with this decision.
If you look up Gran Turismo 7 on Metacritic right now, it has a user score of 2.4, which is a far cry from its 87 critic score. To be fair, racing fans are still happy with the gameplay and graphics, but the always-online campaign and rampant microtransactions are ruining the experience.

