Path of Exile and Diablo have been linked since the former came out in 2013. Although a relative newcomer to the action RPG genre, the Grinding Gear Games project has since established itself as arguably the "better" game. Now, as GGG forges ahead with its sequel, Path of Exile 2 as Diablo 4 grapples with its fair share of difficulties, the parallels, though opposite, are hard to overlook. But, while Blizzard Entertainment's problems stand to be GGG's gains, the studio isn't about to jump on the hate bandwagon.

In an interview with IGN, Jonathan Rogers, the director of Path of Exile, expressed his thoughts regarding Blizzard and still-ongoing struggles with Diablo 4, empathizing even with its rival studio. "It's a tough. It's a real tough situation to be in," he remarked, acknowledging that running a live game with seasonal content is a daunting task - a lesson GGG has learned over the decade it has maintained Path of Exile.

Blizzard's handling of the battle pass, class balance, and the lack of endgame content has attracted considerable but understandable criticism. Rogers acknowledges that the developers mean well. Yet, he admits that the learning curve has been steep. "I feel very bad for the developers, because I'm sure that they mean well, but yeah, it's a hard lesson to learn," he said.