Overwatch 2, the promised "rebirth" of the popular team-based shooter, has fallen short of expectations since it came out. But, ahead of the launch of its ninth season, its ever-critical community is buzzing with equal parts anticipation, doubt, and criticism.
This is all thanks, in most part, to the promises made by content creators and the development team.
Aaron Keller, the game's director, has now issued an apology for its handling of the announcement of a major change, clarifying that the introduction of self-healing for tank and DPS heroes is just one part of a broader set of adjustments planned for Overwatch 2.
The move to add self-healing capabilities for non-support heroes marks a significant change in Overwatch 2's gameplay dynamics. The community sees this shift as a reduction in the dependency and, therefore, the utility, of support players, potentially altering the game's core emphasis on teamwork. The decision has ignited various reactions, with some of its players expressing concerns about the dilution of team-based strategies and the potential homogenization of hero roles.
Keller's apology specifically targets discussing the self-healing change without providing the full context of the broader changes coming in Season 9. He indicated that these changes are aimed at addressing issues like damage spikiness, the role of DPS in securing kills, and the overall strength of healing in the game. This suggests a reevaluation of the balance between individual and team play within Overwatch 2's mechanics.

