The Frostbite engine doesn't seem to be working terribly well for EA anymore, with many of Battlefield 2042's woes blamed on the in-house technology. News that the as of yet unnamed upcoming Mass Effect sequel is snubbing it in favor of Unreal 5 doesn't exactly paint any prettier a picture of things.

BioWare already has a less than rosy history with Frostbite. The first three Mass Effect games and first two Dragon Age games were developed in Unreal 3 and Eclipse, but when EA mandated a switch to Frostbite on all projects, subsequent games were hurt.

Dragon Age 2 lost an expansion, Dragon Age Inquisition had its fair share of issues, and Mass Effect: Andromeda... well, yeah, we all know that story. While the Frostbite engine wasn't the sole factor to be blamed for the title's issues, it definitely did not help. BioWare's loss of popularity in recent years could arguably be aligned with the switch to Frostbite, even.

While there have definitely been good games over the years running on Frostbite, the engine just doesn't seem to click as well as some other, more ubiquitous tech. This must also be the conclusion BioWare arrived to, as they're switching gears and developing the next Mass Effect in Unreal 5.