Naughty Dog hasn't released a new game in years and it appears that the wait will go on for a little while longer.
In a significant (and, to be quite honest, expected) development for fans of Naughty Dog's critically acclaimed series, the studio has confirmed the cancelation of its multiplayer spin-off to The Last of Us.
The decision to stop development on The Last of Us, though difficult, was made after weighing the potential impact of the project on the studio's future endeavors, particularly in the single-player narrative space, where it remains one of the industry's top developers.
The Last of Us Online started life during the development of The Last of Us Part II, presumably as a "sequel" to The Last of Us: Factions, the multiplayer feature of the first The Last of Us game. Naughty Dog initially envisioned the spin-off as a multiplayer experience and extension of the franchise, one that would leverage the studio's expertise in crafting compelling narratives.

