It's been a while since BioWare and EA first announced the Mass Effect: Legendary Edition alongside the as of yet unnamed next game in the series last November.

We've seen a reveal trailer earlier this year, showing off some of the new visuals and learned that all but one DLC will be included in the huge remaster. Now, BioWare has posted an in-depth blog entry digging deeper into the many improvements they're making to the seminal space opera RPG trilogy.

Launching May 14, Mass Effect: Legendary Edition is the answer to the all the calls for a remaster of Commander Shepard's adventure. The previous three-game pack, Mass Effect Trilogy, didn't include any changes, improvements or DLC. Legendary Edition will be the actual remaster this series deserves, bringing it up to par with current generation releases.

As stated before, it's very apparent that the first game went through the most alterations for the Legendary Edition. Mass Effects 2 and 3 are pretty close in gameplay terms, while there is a deeper divide between 1 and 2. For this remastered release, all three chapters of the story will share similar gameplay and mechanics for the first time - for the most part, this means bringing the first game up to snuff with the latter two. That said, the developers were keen on not losing the things that made each game unique, and the mechanics that players loved.

Mass Effect: Legendary Edition Gameplay Improvements Detailed

Mass Effect 1 was much more traditional an RPG than the follow ups, with stat building and dice-rolls having a direct effect on the gunplay. This had some unfortunate side-effects, like the targeting reticule of low-accuracy builds covering just about your entire screen, making it hard to hit things even at point blank range. Extra attention was paid to gameplay tweaks and rebalances for the first game, like a complete accuracy overhaul to make the gunplay tighter across the board.