Loop Hero roguelike has an amazing feature of building card decks to help rebuild the world, conquer your enemies, and save everyone from the darkness. Each expedition can be unique depending on your deck and drops, and with so many cards, it's often easy to mistake what's good for what's bad.
That said, while there is no perfect deck and some cards are better for specific classes, there are some cards that can benefit you more than others and deserve a space in your limited deck to increase your chance of overcoming the endless looping. If you are struggling, you can always take some more... alternative paths to achieve victory. Landscape Cards Landscape Cards are valuable because they occupy one of several spaces around the loop, so it is easy to place them and create combos. The three that start with you on your journey deserve to stay on it. Mountains, Rocks, and Meadows are by far some of the best cards in the game. Mountains and Rocks, if placed on a 3x3 grid, turns into Mountain Peak, boosting its bonuses, though in return spawning harpies. Meadows are one of the few cards that have no side effects but has to be placed next to cards other than another Meadow to take full advantage of their potential.
If you put 10 Mountains/Rocks, a Goblin Camp will surge and it spawns fast-hard-hitting goblins. In case you are building a tank, common on Warrior, and want to increase your HP to the stars, opt for Mountains, as they give more HP than Rocks.
Forest cards and Thickets are unlocked by building Forest at the campsite, one of the last unlocks depending on which path you choose. They are one of the wonderful landscapes that only bring benefits in its deployment, but after 10 Forest/Thickets, A Village tile appears on the road, spawning Wooden Warrior. Thickets provide +2% attack speed to your hero and Forests +1%. Combined with the River card, which is a card that doubles the effect of adjacent landscapes, your attacks will be at lightning speed.
