Baldur's Gate 3, the latest RPG behemoth from Larian Studios, has swiftly carved its niche among fans of the genre. Yet, what defines its success - the myriad choices and decisions available to players - recently became its latest challenge. It seems the seemingly unlimited number of choices players wove within the game's world almost became too massive to handle. The player's in-game actions are meticulously tracked in a "personal story database", a record that captures the essence of a player's journey. When players began to reach the previously established limits of this database, alarms rang at Larian Studios.

The initial concern was that as the personal story database overflowed with individual player decisions and choices, it might breach the save system's limits. This was not an idle concern. Reports started trickling in about corrupted save files, game crashes, and even peculiar glitches - such as gnomes inadvertently revealing a bit too much of themselves, not that anyone was complaining.

It's important to understand the magnitude of choices Baldur's Gate 3 offers. This is a game where one can do anything from engaging in risqué escapades to stacking crates to bypass castle walls. It's more than just an expansive world - it's a realm where every decision matters and influences the broader narrative. For a game that boasts about 120 hours of gameplay and thousands of endings, this translates to a colossal amount of data.