Baldur's Gate 3, Larian Studios' "surprising" future all-time classic, currently stands tall in a year that saw the launch of many soon-to-be-legendary titles within months of each other. Its unusual blend of grognardy CRPG elements, intricate D&D rules, and massive mainstream success casts a massive if intriguing shadow. As it shines brightly, there's tension about what its success truly represents.

The old tale of David and Goliath is retold as Baldur's Gate 3 defies modern video game trends. Instead of the rampant cosmetics shops and battle passes, the brainchild of Larian Studios revels in its dedication to player freedom, ambitious design, and quality craftsmanship. This duality, especially when juxtaposed against its contemporaries, namely Diablo 4 with its always-online grind and macrotansaction-heavy monetization, led some to perceive Baldur's Gate 3 as a hero of tradition. Yet, is this a sign of a shift in the winds or merely an anomaly?

Larian founder, Swen Vincke, when confronted with this debate in an interview with PC Gamer, elucidated the nebulous nature of gaming "standards." To him, in the ever-evolving universe of gaming, standards are transient, constantly reshaped and redefined by creative innovation.