Hype and expectations often cast a shadow too large for reality. Redfall, hailed from the innovative geniuses at Arkane Austin, known for Prey, stood promisingly on the precipice of greatness, or at least, that's what it was probably hoping. Unfortunately, its latest game saw a staggering drop into the abyss of irrelevancy, just months after being released.
Remember the euphoria back in 2021? In those glory days, Redfall was gleaming beside Xbox exclusives like Starfield, Microsoft Flight Simulator, and Halo Infinite. It didn't hurt that its sister studio, Austin Lyon,released a GOTY contender for the PlayStation 5 in Deathloop in the same year. But the narrative took an unfortunate twist.
Launching earlier this year, Redfall, rather than soaring, faltered and tumbled. We're talking bugs galore and gameplay that, to put it diplomatically, lacked spirit and gusto. And while the metaphorical quills have stayed dormant since its 1.1 patch in June, a peek into the game's current scenario is telling. It's as if you walked into a party expecting a full house and found just a couple of lonely souls, one perhaps lost and the other probably there by accident.
Speaking of numbers, a journey down the database lanes of SteamDB paints a somber picture. From the initial fever-pitched high of 6,124 enthusiastic players at its debut, the count has trickled to a mere double digit. At times, it sunk to the single-digit realm. Imagine, a whole multiplayer game, standing still with just two, possibly puzzled, players.
