
Usually, it takes weeks if not months for player counts of AAA games to go down to four digits, which is why Redfall is one of the most unique and unfortunate cases.
After coming out to poor reviews, prompting a statement from Xbox head, Phil Spencer, Redfall has fewer than a thousand players on Steam.
As per SteamDB, Redfall has a sub-1000 player count after peaking at 6,124 players on Steam at launch. Both the peak and the current player count are horrid numbers for a game that was supposed to be one of the big AAA titles for the Xbox.
While the Steam numbers aren't representative of Redfall's popularity on the Xbox Series S and X, we doubt the situation is any better on either console.
At this point, saving Redfall may require more than undead magic from its developers and Microsoft. There's no excuse for the co-op vampire game to post numbers this low. It was added to the Game Pass to guarantee it had an influx of players at launch. Unfortunately, the low player count is a sign that Arkane Studios' latest title is so bad that people refuse to play it even if they could.
Just to compare it with other recent AAA co-op shooters, Redfall's current player count is significantly lower than what Halo Infinite and Battlefield 2042 posted at their worst on Steam. Both Halo Infinite and Battlefield 2042 enjoyed massive peaks of more than a hundred thousand players logging in at launch and close to it. Redfall's numbers don't even come close.
At this point, the closest comparison to Redfall is Babylon's Fall, which saw things get so bad a single player was logged in at some point.
Redfall's problems go beyond technical issues and general performance problems. This isn't to say that we're condemning it to oblivion, but it'll be a hellish climb for Redfall to go from this kind of notoriety to earning back the trust of players. If we're being honest, we don't think any amount of updates and DLC will make Redfall ever worth its $70 asking price.
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