Make no mistake, Diablo 4 is a live-service game. However, if you're someone who's only looking for a fun time without a care for the game's endgame content, we've got good news for you.

Heading into its critically beloved launch, Diablo 4 promised a triumphant return to Sanctuary, an iconic realm engraved in the memory of players who grew up battling the forces of the Burning Hells, and that's exactly what it does.

The game wastes no time in plunging you into an adrenaline-pumping campaign, where the primary objective is to prevent Lilith, the mother of Sanctuary, from creating a portal to hell.

As you embark on this grand world-saving quest, Diablo 4 crafts an intriguing narrative that, although feels too derivative at times, remains unquestionably engaging. The game effortlessly weaves together an epic six-act campaign that takes you on a thrilling journey around Estuar, introducing you to various memorable landscapes and enemy encounters. But what truly sets Diablo 4 apart is the non-linear storytelling and the freedom to explore at your own pace.

This immense world of Sanctuary is no linear path but a sprawling canvas, all but begging you to paint your own story. The freedom to choose your own adventures in the regions of Fractured Peaks, Scosglen, Dry Steppes, Kehjistan, and Hawezar is an exhilarating departure from the traditional confines of the Diablo series. This form of storytelling, where the player is in the driver's seat, creates a more personalized and immersive gaming experience.