Barely a month after the controversial fast travel mechanic of Starfield made rounds on the internet, Marvel's Spider-Man 2 is finding itself on the other end of the conversations. The only difference? Its loading screens load so fast to the point that they're non-existent.

In a recent gameplay footage shared by IGN, Marvel's Spider-Man 2 was shown to let players go to any location on the in-game map via the fast-travel mechanic in less than three seconds. As a matter of fact, it only takes this long because of a mechanic that required players to hold down a button for confirmation. Otherwise, Insomniac probably could've made fast travel instantaneous.

While this admittedly deserved applause, some couldn't help but point out that this was Insomniac's way of "hiding" a loading screen in Marvel's Spider-Man 2, to which, one of the developers who worked on the game had something to say about.

, Mike Fitzgerald, Insomniac's director of core technologies, provided some much-needed clarity. He confirmed that the fast-travel mechanism's "hold-to-confirm prompt" wasn't masking any concealed load time. In his words, this prompt existed purely to offer players an opportunity to ensure they didn't misclick. This, he pointed out, was necessary to ensure player usability, a priority that, in his view, is more important than "Internet cred points."