In the short time since its release on October 20, Marvel's Spider-Man 2 has enjoyed universal acclaim, set a new sales record for PlayStation, and become the standard bearer for comic book video game adaptations. And, while Marvel's Spider-Man 2 is a near flawless game, there are sections that, well could've done better. Specifically, Mary Jane's stealth missions. No longer a damsel in distress, Insomniac Games gave Mary Jane an entirely new set of skills that have led the internet to compare her and meme about how she'd become Mary Jane Wick, a play on the titular lead character of the John Wick franchise. Amid this divisive reception, the game's creators have weighed in on their reasoning for these choices.
MJ's missions from the first installment of the game were, to put it mildly, not the most beloved segments. They weren't fun to play and tad inconsistent with the game's otherwise dynamic pace. Recognizing this feedback, Insomniac Games did deliberate omitting these missions in the sequel. However, in the spirit of embracing challenges and the diversity of perspectives, they chose to amplify her capabilities instead. The idea was to represent MJ not just as a character in Peter Parker's life, but as a hero in her own right.
In a recent sit down with IGN, Insomniac Games' Senior Creative Director Bryan Intihar voiced out the studio's ambitions for MJ. He acknowledged the criticism from the first game but defended the sequel's missions, explaining that the goal wasn't just to enhance gameplay, but also to elevate MJ as a hero. Her newfound prowess, especially with her stun gun that incapacitates foes with remarkable efficiency - even more so than Spider-Man himself - was a deliberate choice. Intihar put it rather bluntly, "If she's a little OP, I don't give a s***. She's fine. I don't care."
