After a decade-long hiatus, FromSoftware is returning to where it all began for the studio with the release of Armored Core VI: Fires of Rubicon, a title that deviates from the studio's recent Soulsborne success but aims to capture the interest of new and veteran players.
This summer release is promising a fusion of fast-paced, third-person shooting and close-quarters combat, featuring agile mechs in sprawling industrial landscapes ripe for exploration.
FromSoftware, well-renowned for the Dark Souls series, Bloodborne, and Elden Ring, has shown a consistent knack for producing games that excel in challenging gameplay, intricate level design, and immersive storytelling. With Armored Core VI, the studio leverages its design prowess and hard-earned reputation to deliver an exhilarating mech experience with an emphasis on scale, customization, and the rewarding sense of overcoming significant challenges.
As leaked earlier this week, FromSoftware finally lifted the review embargo on the initial impressions about the gameplay demo of Armored Core VI shown off at the Summer Game Fest.
Yasunori Ogura, the producer of the game, was present at the event to help show off what FromSoftware has been working on alongside Elden Ring and the studio's next project.
