The legendary video game auteur, Hideo Kojima, has taken the gaming world to incredible heights, creating some of the most memorable and groundbreaking titles in video game history. Yet, despite his monumental success with games like the Metal Gear franchise and Death Stranding, he's now looking beyond the confines of Earth and towards the vast expanse of outer space.

At the recent premiere of his documentary, Connecting Worlds, Kojima expressed his aspiration to venture into the cosmos, not merely as a tourist, but as a creator.

According to Kojima, "I want to go to outer space and create a game you can play in space… So please, someone, send me up to space."

These unexpected remarks have generated both excitement and speculation among the gaming community, even though some believe Kojima's comments may not have been entirely serious.

It's hard to understand what goes on in Kojima's mind, but that's exactly what makes him who he is. After all, his creative genius has seen him take a radical approach to his games. Case in point, who else would think about making a boss like Psycho Mantis appear like he's capable of breaking the fourth wall simply by reading the contents of a player's memory card? Or, how about putting a boss that you could literally beat just by waiting him out like The End in Metal Gear Solid 3: Snake Eater? More importantly, what's a more ingenious example of this than when he put in a built-in light sensor on the physical cartridge of Boktai: The Sun is in Your Hand that forced players to go outside to charge their in-game weapons?