Grand Theft Auto 5 and Online is the gift that keeps on giving, as far as Rockstar Games and Take-Two Interactive are concerned. First released in 2013 on Xbox 360 and PS3, the game was ported to newer consoles and PC, and is now going for another round in November with another set of next-gen ports.

It takes no small measure of success for one game to span three generations, and GTA 5 sure did that - it helped the GTA franchise generate over $6.4 billion in revenue since its release.

Now, note that not all of that money came directly from GTA 5 itself - older GTA titles are still being sold, and many got minor remasters for mobile ports. The sales of those games contributes to that $6.4 billion figure, as that is the revenue generated by all Grand Theft Auto products since 5 launched. Nonetheless, the bulk of it is owed to V and Online's microtransactions, and other products in the series were also made more popular by that juggernaut.

GTA 5 itself has crossed the 150 shipped copies milestone, which does not account for digital sales. For years now, a returning theme of Take-Two investor calls and earnings reports was the consistent affirmation that microtransactions in GTA Online are providing an immense bulk of the company's revenue, which makes it no surprise that Rockstar is still pumping out major DLC for the game, 8 years after launch.