Naoki Yoshida (Yoshi-P) revealed more details about Final Fantasy XVI, despite being invited on the One Morning radio show to talk about Final Fantasy XIV. When asked what fans can expect for the upcoming game, Yoshida explained that the studio is putting a strong focus on two elements, (if you are like me who enjoys turn-based combat, brace yourself) action(!!) and story.
Right? Couldn't agree more with him.
He was also asked about how the game will cater to an audience that is not a big fan of action. About this, he answered that a mode and other support systems are being made for those who aren't experts in action-games to fully enjoy the game experience. Among the changes will be the possibility of using simpler controls. The game may include a Story Mode like some did, a difficulty level for those who want to sit back and enjoy the plot without facing the game over screen.
It is worth noting that it's been revealed that Ryota Suzuki, a designer who worked at Capcom on projects such as Devil May Cry 5 and Dragon's Dogma, is at Square Enix as battle director of a new AAA title in Square Enix's 3rd Business Development Division, the same division as Naoki Yoshida. While some hope the game will be a hybrid between action and turn-based combat, like Final Fantasy VII Remake, some wish for a less wonky version of Final Fantasy XV's gameplay. Particularly, I just want party members for Clive.
With only one trailer released, Final Fantasy XVI still hides several mysteries about its story, but Yoshi-P let slip a little more about this in one of the questions asked by the show's host. He explained that while he couldn't reveal much, he sought to make a game for those who know how difficult life can be at times but still enjoyable.
