Rocket League, the adrenaline-pumping car soccer game, is undergoing a significant transformation that has left plenty of its players in a state of shock and dismay. Starting from Season 13, the game will disable the option for players to trade items, a decision that threatens to dismantle the bustling market surrounding the buying and selling of in-game cosmetics.

The final day for item trading in the free-to-play game is slated for December 5, right before the launch of season 13. From that point onward, players will be stripped of the ability to exchange their cherished hats, rims, and exhaust trails or even vend them on third-party platforms.

The main reason behind this seismic shift is Psyonix's desire to sync with Epic Games' stance on in-game cosmetics and item shop policies, where items are neither tradable, transferable, nor sellable. Simply put, all your items will now be account-bound.

This move isn't just about policy alignment. Psyonix has hinted at broader horizons, suggesting that it's going to bring its vehicles over to other titles under the Epic Games umbrella, fostering a sense of cross-game ownership. Essentially, this could mean that a car purchased in Rocket League might be usable in another Epic title like Fortnite. This kind of interoperability between games is a tantalizing glimpse into the potential of a gaming "metaverse", a concept championed by figures like Epic's CEO, Tim Sweeney.