We sure love those rare cases where fan-made fix stories get a happy ending. Usually they're ignored, sometimes they're hit with a cease and desist for their hard work - this time, Rockstar Games has publicly thanked GitHub user tostercx for solving Grand Theft Auto Online's loading time issue, and is collaborating with them on an official fix to be released as part of a title update.
We
the impressive solution concocted by tostercx - known in the rough virtual streets of Los Santos as t0st - earlier, with a link to their own dizzyingly detailed explanation of what was wrong, how they found it and how they fixed it. The fan-made fix is also freely available to download from GitHub, despite only being a "proof of concept" and as the author describes it, unsuitable for casual use.
Luckily, the collective gaming media kicked up enough of a storm around this discovery that the folks over at Rockstar Games took notice, and following "a thorough investigation", the developer can "confirm that player t0st did, in fact, reveal an aspect of the game code related to load times for the PC version of
that could be improved," as explained in an official statement.
That same statement once again thanks t0st for their work, and reveals that Rockstar Games is in touch with them while working on an officially implemented version of the solution, to be rolled out in an upcoming title update. When we can expect this patch, and whether it retains the original 70% improvement, is unclear.
Despite it's popularity and financial success, the loading issues that have plagued

