Still reeling from the controversies surrounding the proposed OGL changes, Wizards of the Coast releases its first Dungeons & Dragons supplement Keys From the Golden Vault.
The Open Gaming License (OGL) issues were disastrous for Wizards of the Coast and parent company Hasbro. Players and third party creators of Dungeons & Dragons rallied together to push back against OGL 1.1 (and the later OGL 1.2 draft). And while D&D has doubled back and dropped the proposals, retaining OGL 1.0a and releasing the System Reference Document (SRD) to a Creative Commons license, the situation is far from being completely resolved in the tabletop gaming community.
However, have the proverbial wounds already healed enough for players to welcome a new Dungeons & Dragons product? Or will its sales feel the fallout from the OGL 1.1 backlash? Check out the details below. Keys From the Golden Vault is a tome of useful details and standalone adventures for Fifth Edition Dungeons & Dragons players and Dungeon Masters. It is primarily focused on heists, whether as the main plot or as part of a bigger campaign.
According to the official description of the Keys From the Golden Vault product:
