Diablo Immortal, Blizzard Entertainment's mobile entry in the best-selling action RPG series, has reportedly made over $300 million just five months after its release.
Diablo Immortal enjoyed the biggest launch of any game in the Diablo series with over 10 million downloads within the first month of release. Blizzard originally released the game in June. By the end of July, the game had performed even better as it enjoyed over 30 million downloads at that point.
In light of the amount it has grossed, the review bombing doesn't seem to have had much impact on the game's bottom line. For players who want the company to stop trying to aggressively monetize its games, this development will cause a worry or two.
The bulk of Diablo Immortal's earnings come from China compared to other countries. In fact, fans in China alone spent almost the same amount of money as the other 60 countries combined. This is despite the fact that the game launched in China about six weeks after its global launch. Also, when you take into account the fact that China accounted for 19% of the game's downloads and compare it to the revenue generated in that country, it's clear the country's gaming market is important.
