Cyberpunk 2077 Ripperdoc Locations & Stock


Ripperdocs run clinics throughout Night City and the Badlands in Cyberpunk 2077, fitting clients with various forms of Cyberware, enhancing their abilities and giving their bodies funky new features. In the future of 2077, surgically altering your body with technology is as common and getting a new pair of shoes, and the selection of cyberware is dizzying. Here, we've collected the locations and stock of every ripperdoc operating in Night City, so you know where to go when you want to buy a specific upgrade.

We've categorized the Ripperdocs of Cyberpunk 2077 by district, complete with a list of Cyberware they sell and where exactly you'll find them. Some may have additional requirements to be accessed which will be noted. There are a total of 14 Ripperdocs throughout Night City and the Badlands.

Watson

Watson is the starting area in Cyberpunk 2077, and is where you meet the first Ripperdoc as part of a story mission. Several others operate here, and despite being the starting area they carry a large variety of hardware including a couple of Legendary items.

Viktor Vector

The first Ripperdoc you encounter when playing Cyberpunk 2077, meeting Vik happens in a story mission and cannot be missed. He set up shop behind Misty's store in Little China and becomes one of V's most trusted associated, providing them with free service on multiple occasions. His operating room is conveniently close to your apartment.

He sells the following items:

  • OS
    • Tetratronic Mk.2 - costs $15,000, requires 11 Street Cred. Rare.
      • 6 Base RAM
      • 6 Buffer Size
      • 4 Slots
      • 9 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases damage dealt by quickhacks by 20%
      • Reduces the RAM cost of Ultimate quickhack by 1
    • Stephenson Tech Mk.3 - costs $25,000, requires 11 Street Cred. Iconic.
      • 8 Base RAM
      • 7 Buffer Size
      • 5 Slots
      • 9 Device Hacks
      • Quickhack targets and devices while scanning
      • Quickhack cooldown reduced by 45%
      • Increases combat quickhack duration by 40%
  • Skeleton
    • Titanium Bones - costs $1,000. Common.
      • Increases carrying capacity by 20%
  • Arms
    • Gorilla Arms - costs $15,250, requires 20 Street Cred. Rare.
      • 66-81 Damage
      • +27-33 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • Gorilla Arms charge with each attack. When you perform a strong attack they deal bonus damage based on the charge level. You can also force open locked doors and rip turrets from their bases
    • Mantis Blades - costs $15,350, requires 20 Street Cred. Rare.
      • 61-75 Damage
      • +33-40 Physical Damage
      • 2 Attack Speed
      • +10% Bleeding Chance
      • Mantis Blades allow you to slice and dice your enemies, they also unlock the ability to leap towards a target and deal massive damage
    • Monowire - costs $15,450, requires 20 Street Cred. Rare.
      • 8-120 Damage
      • +40-49 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level, and charge level declines with each attack
    • Projectile Launch System - costs $15,450, requires 20 Street Cred. Rare.
      • Requires Smart Link Cyberware to use
      • Enables the use of projectiles
  • Legs
    • Reinforced Tendons - costs $45,000, requires 12 Street Cred. Rare.
      • Enables double jump
    • Fortified Ankles - costs $45,000, requires 12 Street Cred. Rare.
      • Enables charged jump
  • Frontal Cortex
    • RAM Upgrade  - free, requires 8 Intelligence . Common.
      • Increases RAM recovery rate by 0.05
    • Memory Boost - costs $4000, requires 7 Intelligence. Common.
      • Defeating an enemy restores 1 RAM
  • Circulatory System
    • Microgenerator - costs $1000. Common.
      • Shocks target for 20% of their health if you health decreases below 15%
    • Adrenaline Booster - costs $4000. Common.
      • Restores 10% Stamina when defeating an enemy
    • Tyrosine Injector - costs $1500. Uncommon.
      • Breach Protocol's breach time increased by 100%
    • Feedback Circuit - costs $9000, requires 10 Technical Ability. Rare.
      • Restores 3% Health after you discharge a fully charged weapon
  • Nervous System
    • Kerenzikov - costs $5000. Common.
      • Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 seconds when blocking, aiming, or attacking during a slide or dodge
      • Cooldown: 5 seconds
  • Integumentary System
    • Subdermal Armor - costs $2000. Uncommon.
      • Increases Armor by 20
    • Grounding Plating - costs $12000, requires 12 Technical Ability. Rare.
      • Grants shock immunity

Cassius Ryder

Cassius operates their shop in Northside, just south of the large waterfront hotel in an alley opening off Martin street.

He sells the following items:

  • OS
    • Seocho Electronics Mk.1 - costs $7500. Uncommon.
      • 4 RAM
      • 5 Buffer Size
      • 3 Slots
      • 8 Device Hacks
      • Quickhack targets and devices while scanning
      • Decreases the RAM cost of Covert quickhacks by 1
    • Dynalar Sandevistan Mk.1 - costs $7500, requires 6 Reflexes. Uncommon.
      • Slows time by 50% for 8 seconds every 40 seconds by holding E.
      • Increases any damage dealt by 5% when active
    • Biodyne Mk.2 - costs $15,000. Rare.
      • 9 RAM
      • 6 Buffer Size
      • 4 Slots
      • 8 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases cyberdeck RAM recovery rate by 3 units per 60 seconds
  • Skeleton
    • Titanium Bones - costs $1,000. Common.
      • Increases carrying capacity by 20%
  • Hands
    • Smart Link - costs $9000, requires 14 Street Cred. Rare.
      • Allows you to use the smart-targeting module in Smart weapons
      • Directly links the user's optical implant to the weapon's system, offering real-time data-tracking
  • Arms
    • Gorilla Arms - costs $15,250, requires 20 Street Cred. Rare.
      • 66-81 Damage
      • +27-33 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • Gorilla Arms charge with each attack. When you perform a strong attack they deal bonus damage based on the charge level. You can also force open locked doors and rip turrets from their bases
    • Mantis Blades - costs $15,350, requires 20 Street Cred. Rare.
      • 61-75 Damage
      • +33-40 Physical Damage
      • 2 Attack Speed
      • +10% Bleeding Chance
      • Mantis Blades allow you to slice and dice your enemies, they also unlock the ability to leap towards a target and deal massive damage
    • Monowire - costs $15,450, requires 20 Street Cred. Rare.
      • 8-120 Damage
      • +40-49 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level, and charge level declines with each attack
    • Projectile Launch System - costs $15,450, requires 20 Street Cred. Rare.
      • Requires Smart Link Cyberware to use
      • Enables the use of projectiles
  • Legs
    • Reinforced Tendons - costs $45,000. Rare.
      • Enables double jump
    • Fortified Ankles - costs $45,000. Rare.
      • Enables charged jump
  • Frontal Cortex
    • RAM Upgrade  - free, requires 8 Intelligence . Common.
      • Increases RAM recovery rate by 0.05
    • Memory Boost - costs $6000, requires 9 Intelligence. Uncommon.
      • Defeating an enemy restores 2 RAM
    • Visual Cortex Support - costs $4500, requires 8 Intelligence. Uncommon.
      • Increases Crit Damage by 16%
    • Heal-on-Kill - costs $7500, requires 10 Reflexes. Uncommon.
      • Restores 3% Health after defeating an enemy
    • Lumbic System Enhancement - costs $9000, requires 9 Intelligence. Rare.
      • Increases Crit Chance by 15%
    • Self-Ice - costs $9000, requires 10 Intelligence. Rare.
      • Counters enemy quickhacks every 45 seconds
    • Mechatronic Core - costs $9000, requires 12 Technical Ability. Rare.
      • Increases damage to drones, mechs, and robots by 30%
    • Ex-Disk - costs$ 12,000, requires 10 Intelligence. Rare.
      • Increases max Ram by 1
    • Camillo RAM Manager - costs $10,000, requires 12 Intelligence. Iconic.
      • When your cyberdeck's RAM reaches 2, instantly free 20% of it every 4 minutes
    • Mechatronic Core - costs $21,000, requires 16 Technical Ability. Legendary
      • Increases damage to drones, mechs, and robots by 50%
    • Heal-on-Kill - costs $35,000, requires 18 Reflexes. Legendary.
      • Instantly restores 10% Health after defeating an enemy
  • Circulatory System
    • Microgenerator - costs $1000. Common.
      • Shocks target for 20% of their health if you health decreases below 15%
    • Bioplastic Blood Vessels - costs $2000, requires 6 Body. Common.
      • Increases Health regen outside of combat by 1 points per second
    • Tyrosine Injector - costs $1500. Uncommon.
      • Breach Protocol's breach time increased by 100%
  • Immune System
    • Shock-N-Awe - costs $1000. Uncommon.
      • 2% chance of releasing a large electroshock that deals damage to nearby enemies upon taking damage
  • Nervous System
    • Kerenzikov - costs $5000. Common.
      • Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 seconds when blocking, aiming, or attacking during a slide or dodge
      • Cooldown: 5 seconds
    • Synaptic Accelerator - costs $5000. Common.
      • When detected, slows time by 25% for 2 seconds. Can trigger every 60 seconds
  • Integumentary System
    • Subdermal Armor - costs $2000. Uncommon.
      • Increases Armor by 20

Charles Bucks

Charles operates in Kabuki and has a particularly distinguished selection of high-end Cyberware, and his prices are appropriately premium. His store is in an alleyway north of the Kabuki Center Plaza. Charles seems to be up to some shady business to keep his operation well stocked, and he won't be particularly talkative early on about the details.

That said, there is a way for V to secure a discount, which comes in handy considering how useful some of these upgrades are in the late-game. When you first talk to Charles you can ask him about business, but as mentioned above he'll be secretive. If you do some scanning while in his clinic, you'll discover a locker that can remotely opened which leads to a secret passage to a hidden basement.

It turns out that Charles has an arrangement with a small group of Scavs who help acquiring the Cyberware he deals. Essentially, his clients receive implants and augments that have been harvested from other people. You can also discover emails proving that Charles even gives the Scavs specific lists of upgrades he wants them to harvest.

The Scavs will turn hostile immediately and you have to clear them out. Hearing the battle, Charles will know that something is amiss. When you go back up and confront him, he'll first try to play the victim card and blame the Scavs for using him, but you can reveal that you discovered the emails. At this point Charles will offer you a 20% discount on all of his wares if you keep quiet. This will make a lot of rare, iconic and a few legendary upgrades much more affordable.

He sells the following items:

  • OS
    • Fuyutsui Electronics Mk.1 - costs $5000. Common.
      • 3 Base RAM
      • 5 Buffer Size
      • 2 Slots
      • 5 Device Hacks
      • Quickhack targets and devices while scanning
    • Seocho Electronics Mk.1 - costs $7500. Uncommon.
      • 4 RAM
      • 5 Buffer Size
      • 3 Slots
      • 8 Device Hacks
      • Quickhack targets and devices while scanning
      • Decreases the RAM cost of Covert quickhacks by 1
    • Zetatech Sandevistan Mk.1 - costs $7500, requires 6 Reflexes. Uncommon.
      • Can slow time by 75% for 8 seconds every 30 seconds
      • Increases crit chance by 10% when active
    • Tetratronic Mk.2 - costs $15,000, requires 11 Street Cred. Rare.
      • 6 Base RAM
      • 6 Buffer Size
      • 4 Slots
      • 9 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases damage dealt by quickhacks by 20%
      • Reduces the RAM cost of Ultimate quickhack by 1
  • Skeleton
    • Titanium Bones - costs $1,000. Common.
      • Increases carrying capacity by 20%
    • Synaptic Signal Optimizer - costs $4000. Common.
      • Increases health by 20%
  • Hands
    • Smart Link - costs $9000, requires 14 Street Cred. Rare.
      • Allows you to use the smart-targeting module in Smart weapons
      • Directly links the user's optical implant to the weapon's system, offering real-time data-tracking
  • Arms
    • Gorilla Arms - costs $15,250, requires 20 Street Cred. Rare.
      • 66-81 Damage
      • +27-33 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • Gorilla Arms charge with each attack. When you perform a strong attack they deal bonus damage based on the charge level. You can also force open locked doors and rip turrets from their bases
    • Mantis Blades - costs $15,350, requires 20 Street Cred. Rare.
      • 61-75 Damage
      • +33-40 Physical Damage
      • 2 Attack Speed
      • +10% Bleeding Chance
      • Mantis Blades allow you to slice and dice your enemies, they also unlock the ability to leap towards a target and deal massive damage
    • Monowire - costs $15,450, requires 20 Street Cred. Rare.
      • 8-120 Damage
      • +40-49 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level, and charge level declines with each attack
    • Projectile Launch System - costs $15,450, requires 20 Street Cred. Rare.
      • Requires Smart Link Cyberware to use
      • Enables the use of projectiles
  • Legs
    • Reinforced Tendons - costs $45,000. Rare.
      • Enables double jump
    • Fortified Ankles - costs $45,000. Rare.
      • Enables charged jump
  • Frontal Cortex
    • RAM Upgrade  - free, requires 8 Intelligence . Common.
      • Increases RAM recovery rate by 0.05
    • Memory Boost - costs $4000, requires 7 Intelligence. Common.
      • Defeating an enemy restores 1 RAM
  • Circulatory System
    • Adrenaline Booster - costs $4000. Common.
      • Restores 10% Stamina when defeating an enemy
    • Blood Pump - costs $5000. Common.
      • Instantly restore 50% of max health once every 180 seconds when activated
    • Biomonitor - costs $6000. Common.
      • Instantly restores 30% health when health drops to 15% once every 240 seconds
    • Tyrosine Injector - costs $1500. Uncommon.
      • Breach Protocol's breach time increased by 100%
    • Syn-Lungs - costs $1500, requires 10 Body. Uncommon.
      • Increases Stamina regeneration rate by 10%
    • Bioplastic Blood Vessels - costs $3000, requires 8 Body. Uncommon.
      • Increases Health regen outside of combat by 2 points per second
    • Blood Pump - costs $7500. Uncommon.
      • Instantly restore 60% of max health once every 180 seconds when activated
    • Feedback Circuit - costs $9000, requires 10 Technical Ability. Rare.
      • Instantly restores 3% Health after you fire a fully charged weapon
    • Adrenaline Booster - costs $12,000, requires 10 Body. Rare.
      • Restores 30% Stamina when defeating an enemy
    • Biomonitor - costs $18,000, requires 12 Body. Rare.
      • Instantly restores 50% health when health drops to 15% once every 240 seconds
    • Bioconductor - costs $10,000, requires 15 Body. Iconic.
      • Reduces Cyberware cooldowns by 20%
    • Feedback Circuit - costs $21,000, requires 15 Technical Ability. Legendary.
      • Instantly restores 10% Health after you fire a fully charged weapon
    • Adrenaline Booster - costs $28,000, requires 18 Body. Legendary.
      • Restores 50% Stamina when defeating an enemy
  • Immune System
    • Cataresist - costs $2000. Common.
      • Increases all resistances by 8%
  • Nervous System
    • Kerenzikov - costs $5000. Common.
      • Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 seconds when blocking, aiming, or attacking during a slide or dodge
      • Cooldown: 5 seconds

Robert Rainwater

Robert operates a Ripperdoc clinic in Kabuki just south of the Netrunner store. It is located behind the marketplace featured in the mission Woman of La Mancha.

He sells the following items:

  • OS
    • Stephenson Tech MK.2 - costs $15,000. Rare.
      • 6 Base Ram
      • 7 Buffer Size
      • 4 Slots
      • 8 Device Hacks
      • Quickhack targets and devices while scanning
      • Quickhack cooldown reduced by 30%
      • Increases combat quickhack duration by 30%
    • Biotech E MK.2 - costs $15,000. Rare.
      • 7 Base Ram
      • 6 Buffer Size
      • 4 Slots
      • 8 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases RAM recovery rate by 9
      • Increases damage dealt by quickhacks by 10%
    • Zetatech Berserk MK.5 - costs $43.750, requires 18 Body. Legendary.
      • 3 Cyberware Mod Slots
      • Berserk significantly boosts your strength and resilience upon activation
      • Reduces weapon recoil by 20% when active
      • Increases melee damage by 20% when active
      • Increases Armor and Resistances by 20% when active
      • Duration: 10 seconds, cooldown: 30 seconds
      • Enables Superhero Landing, causes shockwave with AOE damage when falling from high altitude
      • Defeating enemies restores 5% max Health when Berserk is active
    • Raven Microcyber MK.4 - costs $35,000, requires 14 Street Cred. Legendary.
      • 10 Base Ram
      • 8 Buffer Size
      • 6 Slots
      • 10 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases the time it takes for an enemy netrunner to hack you by 100%
      • Increases quickhack spread distance by 60%
      • Increases RAM recovery rate by 6
  • Skeleton
    • Titanium Bones - costs $1,000. Common.
      • Increases carrying capacity by 20%
    • Microrotors - costs $2,000. Common.
      • Increases attack speed by 5%
  • Hands
    • Smart Link - costs $9000, requires 14 Street Cred. Rare.
      • Allows you to use the smart-targeting module in Smart weapons
      • Directly links the user's optical implant to the weapon's system, offering real-time data-tracking
  • Arms
    • Gorilla Arms - costs $15,250, requires 20 Street Cred. Rare.
      • 66-81 Damage
      • +27-33 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • Gorilla Arms charge with each attack. When you perform a strong attack they deal bonus damage based on the charge level. You can also force open locked doors and rip turrets from their bases
    • Mantis Blades - costs $15,350, requires 20 Street Cred. Rare.
      • 61-75 Damage
      • +33-40 Physical Damage
      • 2 Attack Speed
      • +10% Bleeding Chance
      • Mantis Blades allow you to slice and dice your enemies, they also unlock the ability to leap towards a target and deal massive damage
    • Monowire - costs $15,450, requires 20 Street Cred. Rare.
      • 8-120 Damage
      • +40-49 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level, and charge level declines with each attack
    • Projectile Launch System - costs $15,450, requires 20 Street Cred. Rare.
      • Requires Smart Link Cyberware to use
      • Enables the use of projectiles
  • Legs
    • Reinforced Tendons - costs $45,000, requires 12 Street Cred. Rare.
      • Enables double jump
    • Fortified Ankles - costs $45,000, requires 12 Street Cred. Rare.
      • Enables charged jump
  • Frontal Cortex
    • RAM Upgrade  - free, requires 8 Intelligence . Common.
      • Increases RAM recovery rate by 0.05
    • Limbic System Enhancement - costs $3,000. Common.
      • Increases Crit Change by 7%
    • Heal-on-Kill - costs $5,000, requires 8 Reflexes. Common.
      • Restores 2% Health after defeating an enemy
  • Circulatory System
    • Tyrosine Injector - costs $1500, requires 12 Street Cred. Uncommon.
      • Breach Protocol's breach time increased by 100%
  • Immune System
    • Shock-N-Awe - costs $1000. Common.
      • 2% chance of releasing a large electroshock that deals damage to nearby enemies upon taking damage
  • Nervous System
    • Kerenzikov - costs $5000. Common.
      • Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 seconds when blocking, aiming, or attacking during a slide or dodge
      • Cooldown: 5 seconds
    • Synaptic Accelerator - costs $5000. Common.
      • When detected, slows time by 25% for 2 seconds. Can trigger every 60 seconds
    • Neofiber - costs $1000. Common.
      • Increases Evasion by 3%
  • Integumentary System
    • Subdermal Armor - costs $2000. Uncommon.
      • Increases Armor by 20
    • Grounding Plating - costs $12,000, requires 12 Technical Ability. Rare.
      • Grants shock immunity
    • Fireproof Coating - costs $12,000, requires 12 Body. Rare.
      • Grants burn immunity
    • Supra-dermal Weave - costs $12,000, requires 12 Body. Rare.
      • Grants bleeding immunity
    • Heat Converter - costs $25,000, requires 14 Cool. Iconic.
      • Increases damage output by 10% when burning
    • Subdermal Armor - costs $14,000. Legendary.
      • Increases Armor by 200
MORE:  A Guide to the Best Cyberpunk 2077 Cyberwares

Instant Implants

Instant Implants is a suspiciously well hidden Ripperdoc clinic run by an anonymous Ripperdoc down in the Kabuki Slums. Charming, isn't it? You can find the store on the ground floor of a building by the bridge that leads over to Westbrook.

For quick access, travel to the Bellevue Overlook destination and head down to the area with the scaffolding and the large holographic signage.

Here's what the have in stock:

  • OS
    • Tetratronic Mk.1 - costs $7,500. Uncommon.
      • 4 Base RAM
      • 5 Buffer Size
      • 3 Slots
      • 5 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases damage dealt by quickhacks by 10%
    • Biotech Sigma MK.1 - costs $7,500. Uncommon.
      • 5 Base RAM
      • 5 Buffer Size
      • 3 Slots
      • 5 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases RAM memory recovery rate by 6
  • Skeleton
    • Titanium Bones - costs $1,000. Common.
      • Increases carrying capacity by 20%
    • Microrotors - costs $2,000. Common.
      • Increases attack speed by 5%
    • Synaptic Signal Optimizer - costs $4000. Common.
      • Increases health by 20%
    • Titanium Bones - costs $1,500. Uncommon.
      • Increases carrying capacity by 40%
    • Bionic Lungs - costs $1,500, requires 8 Body. Uncommon.
      • Increases Stamina by 30%
    • Microrotors - costs $3,000, requires 8 Reflexes. Uncommon.
      • Increases attack speed by 10%
    • Dense Marrow - costs $6,000. Rare.
      • Increases Stamina cost of melee attacks by 10%, but increase base damage of melee weapons by 15%
    • Synaptic Signal Optimizer - costs $12,000, requires 12 Body. Rare.
      • Increases Health by 40%
    • Microrotors - costs $14,000, requires 18 Reflexes. Legendary.
      • Increases attack speed by 25%
  • Hands
    • Smart Link - costs $9000, requires 14 Street Cred. Rare.
      • Allows you to use the smart-targeting module in Smart weapons
      • Directly links the user's optical implant to the weapon's system, offering real-time data-tracking
    • Ballistic Coprocessor - costs $15,000. Iconic.
      • Increases the chance to ricochet shots with Power weapon
      • Increases the number of times bullets ricochet by 1
      • Directly links to the user's optical implant to the weapon's system, offering real-time data-tracking
    • Ballistic Coprocessor - costs $21,000. Legendary.
      • Increases the chance to ricochet shots with Power weapon
      • Increases the number of times bullets ricochet by 2
      • Directly links to the user's optical implant to the weapon's system, offering real-time data-tracking
  • Arms
    • Gorilla Arms - costs $15,250, requires 20 Street Cred. Rare.
      • 66-81 Damage
      • +27-33 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • Gorilla Arms charge with each attack. When you perform a strong attack they deal bonus damage based on the charge level. You can also force open locked doors and rip turrets from their bases
    • Mantis Blades - costs $15,350, requires 20 Street Cred. Rare.
      • 61-75 Damage
      • +33-40 Physical Damage
      • 2 Attack Speed
      • +10% Bleeding Chance
      • Mantis Blades allow you to slice and dice your enemies, they also unlock the ability to leap towards a target and deal massive damage
    • Monowire - costs $15,450, requires 20 Street Cred. Rare.
      • 8-120 Damage
      • +40-49 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level, and charge level declines with each attack
    • Projectile Launch System - costs $15,450, requires 20 Street Cred. Rare.
      • Requires Smart Link Cyberware to use
      • Enables the use of projectiles
  • Legs
    • Reinforced Tendons - costs $45,000, requires 12 Street Cred. Rare.
      • Enables double jump
    • Fortified Ankles - costs $45,000, requires 12 Street Cred. Rare.
      • Enables charged jump
    • Lynx Paws - costs $85,000. Iconic.
      • Makes footsteps quieter, decreasing detection risk
  • Frontal Cortex
    • RAM Upgrade  - free, requires 8 Intelligence . Common.
      • Increases RAM recovery rate by 0.05
    • Heal-on-Kill - costs $5,000, requires 8 Reflexes. Common.
      • Restores 2% Health after defeating an enemy
  • Circulatory System
    • Adrenaline Booster - costs $4000. Common.
      • Restores 10% Stamina when defeating an enemy
    • Blood Pump - costs $5000. Common.
      • Instantly restore 50% of max health once every 180 seconds when activated
    • Tyrosine Injector - costs $1500. Uncommon.
      • Breach Protocol's breach time increased by 100%
  • Nervous System
    • Kerenzikov - costs $5000. Common.
      • Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 seconds when blocking, aiming, or attacking during a slide or dodge
      • Cooldown: 5 seconds
    • Neofiber - costs $1000. Common.
      • Increases Evasion by 3%
    • Reflex Tuner - costs $2500. Common.
      • Slows time by 50% for 2 seconds when your health drops to 25%
      • Cooldown: 60 seconds

Westbrook

Westbrook is a district of opposites, being home to North Oak which is the most opulent and luxurious district in Night City, as well as Japantown and Charter Hill which are crime-ridden and dilapidated, respectively. Several Ripperdocs operate in this district.

Japantown Ripperdoc

We're always a little suspicious of anonymous Ripperdocs, like one of the three who've set up shop in Westbrook. Their clinic is found in Japantown, in a lesser travelled alley near the Cherry Blossom Market. You'll find it in the store with the illuminated "Medical Assistance" signage.

What they have in stock:

  • OS
    • Fiyutsui Electronics MK.1 - costs $5000. Common.
      • 3 Base RAM
      • 5 Buffer Size
      • 2 Slots
      • 5 Device Hacks
      • Quickhack targets and devices while scanning
    • Stephenson Tech MK.2 - costs $15,000. Rare.
      • 6 Base RAM
      • 7 Buffer Size
      • 4 Slots
      • 8 Device Hacks
      • Quickhack targets and devices while scanning
      • Quickhack cooldown reduced by 30%
      • Increases combat quickhack duration by 30%
    • Biotech Sigma MK.3 - costs $25,000, requires 27 Street Cred. Iconic.
      • 10 Base RAM
      • 7 Buffer Size
      • 5 Slots
      • 9 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases RAM recovery rate by 9 units
      • Increases damage dealt by quickhacks by 20%
    • Biodyne Berserk MK.4 - costs $35,000, requires 16 Body. Legendary.
      • Berserk increases strength and resilience when active.
      • Reduces weapon recoil by 25%
      • Increases melee damage by 25%
      • Increases Armor and Resistances by 5%.
      • Duration: 5 sec
      • Cooldown: 30 sec
      • Enables Superhero Landing, causes shockwave with AOE damage when falling from high altitude
      • All ranged attacks deal 20% more damage
      • Defeating enemies restores 4% max Health when Berserk is active
  • Skeleton
    • Titanium Bones - costs $1,000. Common.
      • Increases carrying capacity by 20%
    • Bionic Lungs - costs $1,000. Common.
      • Increases Stamina by 20%
  • Hands
    • Smart Link - costs $9000, requires 14 Street Cred. Rare.
      • Allows you to use the smart-targeting module in Smart weapons
      • Directly links the user's optical implant to the weapon's system, offering real-time data-tracking
  • Arms
    • Gorilla Arms - costs $15,250, requires 20 Street Cred. Rare.
      • 66-81 Damage
      • +27-33 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • Gorilla Arms charge with each attack. When you perform a strong attack they deal bonus damage based on the charge level. You can also force open locked doors and rip turrets from their bases
    • Mantis Blades - costs $15,350, requires 20 Street Cred. Rare.
      • 61-75 Damage
      • +33-40 Physical Damage
      • 2 Attack Speed
      • +10% Bleeding Chance
      • Mantis Blades allow you to slice and dice your enemies, they also unlock the ability to leap towards a target and deal massive damage
    • Monowire - costs $15,450, requires 20 Street Cred. Rare.
      • 8-120 Damage
      • +40-49 Physical Damage
      • 2.50 Attack Speed
      • +10% Bleeding Chance
      • The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level, and charge level declines with each attack
    • Projectile Launch System - costs $15,450, requires 20 Street Cred. Rare.
      • Requires Smart Link Cyberware to use
      • Enables the use of projectiles
  • Legs
    • Reinforced Tendons - costs $45,000, requires 12 Street Cred. Rare.
      • Enables double jump
    • Fortified Ankles - costs $45,000, requires 12 Street Cred. Rare.
      • Enables charged jump
  • Frontal Cortex
    • RAM Upgrade  - free, requires 8 Intelligence . Common.
      • Increases RAM recovery rate by 0.05
    • Mechatronic Core - costs $3000, requires 8 Technical Ability. Common.
      • Increases damage to drones, mechs, and robots by 10%
    • Memory Boost - costs $6000, requires 9 Intelligence. Uncommon.
      • Defeating an enemy restores 2 RAM
    • Visual Cortex Support - costs $4500, requires 8 Intelligence. Uncommon.
      • Increases Crit Damage by 16%
    • Limbic System Enhancement - costs $9,000, requires 9 Intelligence. Rare.
      • Increases Crit Change by 15%
    • Ex-Disk - costs $20,000, requires 14 Intelligence. Iconic.
      • Increases your cyberdeck's max RAM units by 3
    • Limbic System Enhancement - costs $21,000, requires 15 Intelligence. Legendary.
      • Increases Crit Change by 25%
  • Circulatory System
    • Syn-Lungs - costs $1000, requires 8 Body. Common.
      • Increases Stamina regeneration rate by 5%
    • Bioplastic Blood Vessels - costs $2000. Common.
      • Increases Health regen outside of combat by 1 points per second
    • Tyrosine Injector - costs $1500, requires 12 Street Cred. Uncommon.
      • Breach Protocol's breach time increased by 100%
  • Immune System
    • Cataresist - costs $2000. Common.
      • Increases all resistances by 8%
  • Nervous System
    • Kerenzikov - costs $5000. Common.
      • Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 seconds when blocking, aiming, or attacking during a slide or dodge
      • Cooldown: 5 seconds
    • Neofiber - costs $1500. Uncommon.
      • Increases Evasion by 6%
    • Reflex Tuner - costs $3750, requires 8 Reflexes. Uncommon.
      • Slows time by 60% for 2 seconds when your health drops to 25%
      • Cooldown: 60 seconds
    • Synaptic Accelerator - costs $7.500. Uncommon.
      • When detected, slows time by 30% for 2 seconds. Can trigger every 60 seconds
    • Synaptic Accelerator - costs $35,000, requires 20 Reflexes. Legendary.
      • When detected, slows time by 50% for 4 seconds. Can trigger every 60 seconds
    • Reflex Tuner - costs $17,500, requires 18 Reflexes. Legendary.
      • Slows time by 80% for 4 seconds when your health drops to 25%
      • Cooldown: 40 seconds

Fingers MD

This may be the single worst name a medical practitioner could go by, but hey, cyberware is cyberware. Note that V will encounter Fingers during a story mission, prior to which he is not available as a ripperdoc, and your interactions with him during the mission will also determine his availability later on. The Legendary Qiant Sandevistan Mk.4, the Rare Detoxifier, the Rare Cataresist, the Legendary Cataresist, and the Legendary Pain Editor are all exclusive to Fingers MD however, so make absolutely sure you don't need any of these in the playthrough if you are going to get on his bad side.

In case you forget after the mission where to find him, the clinic is on the easternmost side of Japantown in an allex off the side of Jig Jig Street in the red light district. The awful name of the doctor is emblazoned over the entrance with bright red neon.

Here's what he sells:

  • OS
    • Tetratronic Mk.1 - costs $7,500. Uncommon.
      • 4 Base RAM
      • 5 Buffer Size
      • 3 Slots
      • 5 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases damage dealt by quickhacks by 10%
    • Biotech Sigma MK.1 - costs $7,500. Uncommon.
      • 5 Base RAM
      • 5 Buffer Size
      • 3 Slots
      • 5 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases RAM memory recovery rate by 6
    • Biotech Sigma MK.2- costs $15,000, requires 14 Street Cred. Rare.
      • 7 Base RAM
      • 6 Buffer Size
      • 4 Slots
      • 8 Device Hacks
      • Quickhack targets and devices while scanning
      • Increases RAM memory recovery rate by 9
      • Increases damage dealt by quickhacks by 10%
    • Qiant Sandevistan Mk.4 - costs $35,000, requires 15 Reflexes. Legendary.
      • 3 Mod Slots
      • Slows time by 25% for 12 seconds, every 15 seconds when activated
      • Increases any damage dealt by 15% when Sandevistan is active
      • Increases Crit Chance by 15% when Sandevistan is active
  • Skeleton
    • Bionic Lungs - costs $1,000. Common.
      • Increases Stamina by 20%
    • Titanium Bones - costs $1,500. Uncommon.
      • Increases carrying capacity by 40%
  • Hands
    • Smart Link - costs $9000, requires 14 Street Cred. Rare.
      • Allows you to use the smart-targeting module in Smart weapons
      • Directly links the user's optical implant to the weapon's system, offering real-time data-tracking
  • Arms
    • Gorilla Arms - costs $25,250, requires 25 Street Cred. Iconic.
      • 100-122 Damage
      • +41-50 Physical Damage
      • 2.50 Attack Speed
      • +15% Bleeding Chance
      • 2 Mod Slots
      • Gorilla Arms charge with each attack. When you perform a strong attack they deal bonus damage based on the charge level. You can also force open locked doors and rip turrets from their bases
    • Mantis Blades - costs $25,350, requires 25 Street Cred. Iconic.
      • 98-119 Damage
      • +53-64 Physical Damage
      • 2.39 Attack Speed
      • +15% Bleeding Chance
      • 2 Mod Slots
      • Mantis Blades allow you to slice and dice your enemies, they also unlock the ability to leap towards a target and deal massive damage
    • Monowire - costs $25,450, requires 25 Street Cred. Iconic.
      • 154-189 Damage
      • +64-78 Physical Damage
      • 2.50 Attack Speed
      • +15% Bleeding Chance
      • 2 Mod Slots
      • The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level, and charge level declines with each attack
    • Projectile Launch System - costs $25,450, requires 25 Street Cred. Iconic.
      • Requires Smart Link Cyberware to use
      • Enables the use of projectiles
      • 2 Mod slots
  • Legs
    • Reinforced Tendons - costs $45,000, requires 12 Street Cred. Rare.
      • Enables double jump
    • Fortified Ankles - costs $45,000, requires 12 Street Cred. Rare.
      • Enables charged jump
    • Fortified Ankles - costs $75,000. Iconic.
      • Enables hover thrusters, allowing you to temporarily move around mid-air
      • Reduces fall damage by 15%
    • Lynx Paws - costs $85,000. Iconic.
      • Makes footsteps quieter, decreasing detection risk
  • Frontal Cortex
    • RAM Upgrade  - free, requires 8 Intelligence . Common.
      • Increases RAM recovery rate by 0.05
    • Mechatronic Core - costs $3000, requires 8 Technical Ability. Common.
      • Increases damage to drones, mechs, and robots by 10%
    • Limbic System Enhancement - costs $3,000. Common.
      • Increases Crit Change by 7%
    • Visual Cortex Support - costs $3000. Common.
      • Increases Crit Damage by 10%
    • RAM Upgrade  - costs $1500, requires 10 Intelligence . Uncommon.
      • Increases RAM recovery rate by 0.1
  • Circulatory System
    • Syn-Lungs - costs $1000, requires 8 Body. Common.
      • Increases Stamina regeneration rate by 5%
    • Biomonitor - costs $6000. Common.
      • Instantly restores 30% health when health drops to 15% once every 240 seconds
    • Tyrosine Injector - costs $1500, requires 12 Street Cred. Uncommon.
      • Breach Protocol's breach time increased by 100%
  • Immune System
    • Shock-N-Awe - costs $1500, requires 8 Cool. Uncommon.
      • 4% chance of releasing a large electroshock that deals damage to nearby enemies upon taking damage
    • Cataresist - costs $3000, requires 8 Cool. Uncommon.
      • Increases all resistances by 13%
    • Detoxifier - costs $12,000, requires 10 Body. Rare.
      • Grants poison immunity
    • Cataresist - costs $10,000, requires 12 Cool. Iconic.
      • Increases all resistances by 23%
    • Inductor - costs $20,000, requires 12 Cool. Iconic.
      • Armor increased by 50% by EMPs and Shocks
    • Cataresist - costs $14,000, requires 15 Cool. Legendary.
      • Increases all resistances by 35%
    • Pain Editor - costs $28,0000, requires 16 Cool. Legendary.
      • Reduces all damage by 10%
  • Nervous System
    • Reflex Tuner - costs $2500. Common.
      • Slows time by 50% for 2 seconds when your health drops to 25%
      • Cooldown: 60 seconds
    • Kerenzikov - costs $5000. Common.
      • Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 seconds when blocking, aiming, or attacking during a slide or dodge
      • Cooldown: 5 seconds
    • Kerenzikov - costs $7500. Uncommon.
      • Allows you to aim and shoot while dodging. Slows time by 60% for 1.8 seconds when blocking, aiming, or attacking during a slide or dodge
      • Cooldown: 5 seconds
  • Integumentary System
    • Subdermal Armor - costs $2000. Uncommon.
      • Increases Armor by 20

THIS GUIDE IS A WORK IN PROGRESS, AND IS CONSTANTLY BEING UPDATED

Aron Gerencser
Gaming at least as long as he's been walking, Aron is a fan of all things sci-fi and lover of RPGs. Having written about games for years, he's right at home reporting most of the breaking news in the industry and covering the happenings of the e-sports world. When not writing, editing or playing, you can find Aron on Facebook.